I know I say this every time, but I love project days. I
have a sense of anticipation since I really have no idea what students are
going to bring in. The difficult part with 26 students is to make sure we have
enough time to explore all of the projects. As much as I want to ask questions
about each one after they are presented the reality of an hour and 20 minute
class is that we would inevitably run out of time. Plus I do like to leave a
bit of room at the end to discuss the pieces as a lead in to the following
class.
The range of solutions and of material were great. Some
objects, some human movement, some computer or media based, some performative,
some sound oriented, some fluid. With 26 people from all disciplines on campus
we are bound to get variety. The hard part as we move though the term is how to
keep that variety moving and not settle into habitual approaches. As part of
the exposition of the class we saw a lot of material that can be used for later
discussion. I know that we will return again and again to the idea of a system
– so this is a good place to start the term. What I always find interesting is
connections between the projects – where they overlap or seem similar and when
they pull away and seem unique.
The projects are interesting mainly because I see them as a
means to an end and not an end in themselves. It is important to execute the
project to engage with the thought process. I did mention that I think projects
that are actually executed rather than hypothetical or ones that are created by
the students and not a solution brought in from another source tend to offer a
greater return for the student. So my interest in discussing the projects is to
talk a bit about how the problem was solved. What choices were made, how did
one solution compare to another, how did they differ. Beyond that having solved
the problem the student then has a better grasp of these ideas in dealing with
the readings.
For this particular project I was interested in the notion
of balance somehow disrupted. One of the great comments made as we talked about
them is how the projects “produced” something, went through a process of change
that yielded another result. Some results were messy or chaotic or broken or
changed, but they all moved through time (and space). This was a great
discussion point because it sets up a discussion of change, or process, of
result, but not in a linear driven way. The “results” were in some cases
unintended or uncontrolled. Yet they still happened. The hard part in this is
not to simply dismiss these results as an after effect of the process, but a
process in and of itself. When we get to the gen art stuff that link should
make more sense.
So – I was – as I often am – delighted by the projects
mainly because they give us tons to talk about. It will also be interesting to
see which pieces we return to and which pieces fade. This is also part of the
after effect of the projects.
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